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Vehiculos capturados?

Iniciado por Coronel_Oneill, 21 jun 2018, 13:56

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Coronel_Oneill

Buenos dias. Jugando, jugando, me he dado cuenta que podria meter miles de vehiculos aliados capturados con mis alemanes evil-natsis. Pero no encuentro que vehiculos y reglas usar. Sabeis en que suplemento o reglamento vienen?.
Muchas gracias  :ss

Gorgoroth

Cita de: Coronel_Oneill en 21 jun 2018, 13:56
Buenos dias. Jugando, jugando, me he dado cuenta que podria meter miles de vehiculos aliados capturados con mis alemanes evil-natsis. Pero no encuentro que vehiculos y reglas usar. Sabeis en que suplemento o reglamento vienen?.
Muchas gracias  :ss
Yo hace unas semanas me hice con un precioso Panhard francés para mis comesalchichas [emoji23]

Un saludo.

Enviado desde mi Redmi 5 Plus mediante Tapatalk


Asturvettón

Sin jugar a Bolt ni tener sus libros ni nada, te diría que además del T-34 podrías usar todo vehículo francés que se precie: H-39, Renault, Char B1, Panhard, etc.

muratomo

El kit de plástico char b1 bis francés viene con las conversiones alemanas y todo.

Coronel_Oneill

Si, lo se, lo se. Pero las reglas para poder meterlos, mas haya de que me dejen porquesi mis amigos donde salen? xD

erikelrojo

Pues por ejemplo en el libro de alemanes, en el teatro Atlantic Wall Resistance Nest, te viene indicado que puedes usar un Reanult R-35 frances capturado, y vienen las reglas pertinentes para ello, en el mismo teatro.

No me suena ningun otro libro en donde venga indicado. De donde sacas que sea una regla oficial?

EDITO: Google es nuestro amigo. De la web de Warlord Games:

"Rules for using captured vehicles in Bolt Action can be found in the 'Ostfront' Theatre Book – however, we thought we'd share them here for your delectation;

OSTFRONT: BARBAROSSA TO BERLIN, PAGE 91

In terms of Bolt Action, a strict application of the rules for force selection does not normally allow you to field tanks and guns from other forces – however, you can use captured vehicles and equipment as long as you pay the right points for them and they are taken simply to replace an equivalent 'slot'. For example, a Soviet platoon could include a 'captured' 88mm anti-tank gun with Soviet crewmen, as long as it would take the 0–1 artillery slot allowed for that platoon and the right points were paid.

As a rule of thumb, we tend to apply one further limit when we allow forces to purchase enemy 'captured' vehicles and guns. We say that the unit can be purchased only as Inexperienced, or at best as Regular (if there are good records of a particular vehicle/gun being used in abundance by the enemy). This simulates the fact that the soldiers would be unfamiliar with the captured materiel, or if you prefer it can reflect the relative scarcity of its ammunition, spare parts etc., which would make its use and maintenance trickier. If you really want, and if you find an excellent historical reason for it, you can even allow the use of captured vehicles with a Veteran crew, but we feel they should then be penalised by adding the Unreliable rule to them (see below). This rule represents the same problems highlighted before, and ensures that only their rightful owners can make use of the vehicle or gun 'at its best', which seems just fair!

– Unreliable: a captured vehicle's or gun's chronic lack of ammunition and spare parts means it often suffers from extreme operational unreliability – if the unit suffers one or more pin markers as a result of an enemy attack, it automatically suffers one further pin marker in addition."

Coronel_Oneill

Gracias. Ostfront. Perfecto   :ss