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... I know Kung Fu!

Iniciado por KeyanSark, 28 abr 2009, 19:29

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KeyanSark

En el grupo de SBH están discutiendo sobre una serie de habilidades para recrear "habilidades marciales" que permitan crear personajes (fantásticos) que sean luchadores de artes marciales.

Sin traducirlas, pongo la relación que se está discutiendo ahora...

legendary Warrior: When being attacked, a successful Quality check on one die
negates the attack.

Dodge: If charged or shot at, (not just "attacked", if you are already in combat
you're out of luck) roll a Quality check on one die. If passed move up to one
short and negate the charge/attack.

Throw: When a model with this ability wins a combat, knock back the opponent up to one medium instead of one base width.

Leaping: Counts as flying, except may spend two actions to perform a "flying
kick" with a +2 Combat modifier.

Knockdown: When a model with this ability wins a combat, roll a Quality check on
one die. If passed, the opponent falls instead of retreating.

Enchanted Weapon: Model gains +2 Combat in either range or melee.

Alert: May roll to activate during opponent's turn instead of normal activation.
Cannot be used if model has already activated this turn.

Defensive stance: Model spends two actions to gain a +3 Combat when attacked

Roundhouse Kick: Model negates negative modifiers for fighting multiple enemies and may make a single attack against every enemy.

Bow Staff: Always counts as a "better weapon" in a fight.

Ricochet: Any time a model with this ability is attacked, roll a Quality check
on one die. If passed, the shot is reflected back at the firer, using the
firer's Combat.


Andrea ha comentado que le gustaría que las habilidades no estuviesen ligadas a armas, y que dependieran del Ki, de modo que haga falta superar una tirada de concentración para poder usarlas.