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Mantic lanzara The Walking Dead: All Out War

Iniciado por robert, 05 ene 2016, 22:16

0 Miembros y 1 Visitante están viendo este tema.

robert


Acabo de ver anunciado en su newsletter un nuevo juego  basado en el mundo del comic The walking dead bajo el nombre de The Walking Dead: All Out War

https://manticblog.com/2016/01/05/twelve-days-mantic-christmas-12-walking-dead/

Gonfrask

Nunca hay suficientes juegos de zombies!! Ademas tienen buen aspecto las minis :O

CocaColo

Pues si, gran noticia, mas zombies y encima si son de walking dead, imposible rechazarlos!!!!  :cc

Nirkhuz



Sastakai

¿Este supongo que con el tirón de la serie alguien se animara a traducirlo no? Es que si no me veo jugandolo solo

spiritwar


garrapitum

Después del Kickstarter de Dungeon Saga, Mantic se puede ir a freir espárragos por mi parte.

Lord Borjado

Esto hay que seguirlo con atención...

motokitta


forofo27

Cita de: garrapitum en 06 ene 2016, 01:19
Después del Kickstarter de Dungeon Saga, Mantic se puede ir a freir espárragos por mi parte.

Cuenta, cuenta, ¿qué te pasó ?

Yo estoy muy interesado en walking dead, veremos que pueden parir.

Gudari-ToW

Cita de: Gudari-ToW en 03 ene 2016, 22:13
Ponga un Ejército Zombie / No Muerto en su Reglamento... y estará al día!

Yo mismo, el otro día, en el hilo: Chain of Command: Nuevo reglamento para II Guerra Mundial de TFL

robert

En el foro de mantic estan dando mas detalles del juego.

CitarIt's a skirmish game, not board game. Inches not squares.

Players each control a band of survivors fighting against each other. You build your gang like other skirmish games and campaign, injury & advancement rules are a core aspect. There are rules for "special characters" or whatever they are called (I played with Rick & Carl) but I've no idea how you'll go about hiring them in the actual game as opposed to generics. The scenario we tested was a small gang on gang fight over supplies placed randomly all over the board. Fairly simple but what I gathered to be a fairly typical pick up game.

Zombies are part of the scenery and AI controlled. They move towards loud noises so if you have a gun then you need to choose the right time to use it. Ammo is limited and you struggle to get more than a few shots off before needing to find looted ammo on the board (or if you purchased spare ammo when building your band). Most models can handle getting attacked by 1 zombie. 2 start to be a problem and 3+ means you're going down.

One of the fun-time tactics was running behind a stronger opponent, firing a gun randomly which draws the zombies straight at your opponents model. Chomp chomp. Problem is that your opponent shortly gets up as a walker.

The most Zombicide reminiscent rule is an escalation tracker, otherwise the guidelines is to stay away from how Zombicide does things. Rather than being based on how many zombies you kill, it's based on noise. Each time you fire a gun or do something noisy (like running or shouting) the escalation tracker goes up and the stronger and more numerous the zombies get. You can forgo actions to "shush" the escalation and drop it down so you have some great matchups where one players has a gang based on stealth and the other armed with a gakload of guns. The guns blazing player goes in making as much of a racket as possible while the other player tries to de-escalate it. At the end of each turn you draw a card to see how many zombies "activate" and who activates them (you, your opponent or a bit of basic "amble towards the nearest car" AI). The higher the tracker, the more zombies activate, in addition to those which are automatically triggered by noise.

Mechanics were very fun and intuitive. It took a while to get used to personally because I'm just used to flat D6 x+ rolls, but the dice rolls are based on coloured D6 with different symbols on them. Like with X-Wing but with several different variations of dice. Your gun might give you one red and one blue dice to shoot with, both with different chances of rolling what you require. We all had the mechanics down within a turn but then had to learn how to manage the escalation tracker.

The pre-production models I saw were fantastic. Right up with the best of Dungeon Saga.

Yes it's a zombie game, yes zombies have been done to death and all the rest of it. I'm not a huge Walking Dead fan either - before playing this I'd stopped watching the series towards the end of season 3. However, I fething LOVED it. I had an absolute blast playing it and it felt more like a Necromunda/Gorkamorka/Probably other games like Frostgrave that I've still not played than anything else. It was a really fun game (cue derail of "but how do you DEFINE fun man...). Everyone at the playtesting loved it and said that regardless of the license/setting, the game was fantastic fun.

Slayer79

Interesante, le seguiré la pista, de momento las minis tienen buena pinta para ser de Mantic

tonijor

Cita de: forofo27 en 06 ene 2016, 02:39
Cita de: garrapitum en 06 ene 2016, 01:19
Después del Kickstarter de Dungeon Saga, Mantic se puede ir a freir espárragos por mi parte.

Cuenta, cuenta, ¿qué te pasó ?

Yo estoy muy interesado en walking dead, veremos que pueden parir.

Me interesa muy mucho. Y esto "parece" eso que pedías ¿no, forofo? juego de peleas entre bandas, con los zombies de fondo.