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avatar_Pentaro

[Osprey] Ronin

Iniciado por Pentaro, 06 Mar 2013, 11:40

0 Miembros y 1 Visitante están viendo este tema.

Nirkhuz

Jo, pues molan bastante. Son carillas, sí, pero si no se necesitan más atraen bastante.

Me gusta que hayan presentado a los sohei sin armadura por una vez, sólo con las túnicas.

Trows

Si que estan bien, pero para lo que cuestan igual te renta mas hacerte una banda con Perry o incluso Zvezda.

Roku

Las miniaturas estan muy bien, pero no vamos a engañarnos son un pelin caras...





Magister

Cita de: Trows en 01 Jun 2013, 07:42
Si que estan bien, pero para lo que cuestan igual te renta mas hacerte una banda con Perry o incluso Zvezda.

Zvezda es a 1/72, y para ser esa escala es cara (3 euros, 5 figuras en los sets pequeños). Por mucho que la calidad sea excepcional es caro. Una caja con 45 figuras de Zvezda u otras marcas de los sets convencionales suele costar menos de 12 euros.

Glandalf

Pues usa las cajas grandes que son anteriores a estas nuevas, y estas nuevas las usas solo para añadir alguna pose extra y tal.

Magister

Cita de: Glandalf en 01 Jun 2013, 11:52
Pues usa las cajas grandes que son anteriores a estas nuevas, y estas nuevas las usas solo para añadir alguna pose extra y tal.
Eso hago a la espera de que Caesar saque tropas para el Sengoku Jidai

Glandalf

Ea, pues genial. Las de caesar llevan mil "anunciadas", pero ni idea de cuando saldrán. Con lo buenas que son las minis de caesar serán un buen añadido. Eso sí, no se si serán compatibles con las de zvezda.

Magister

El problema de las de Zvezda de los minikits, es que son demasiado altas comparadas con las de la caja normal. Los sohei de Redbox son demasiado bajitos a mi gusto y con muy pocos detalles.

Glandalf

¿Son más altas? Yo había visto comparativas por ahí, y se supone (digo que se supone ya que no he hecho yo mismo la comparativa) que la diferencia de altura es por que la base de las nuevas es más gorda, pero que las minis son iguales.

Saullc

Son iguales.

Suelo quitar las bases de plástico de las miniaturas de Zvezda con una cuchilla de modelismo y son iguales.

Yuber Okami

Cita de: Nirkhuz en 01 Jun 2013, 00:22
Jo, pues molan bastante. Son carillas, sí, pero si no se necesitan más atraen bastante.

Me gusta que hayan presentado a los sohei sin armadura por una vez, sólo con las túnicas.

Las de Old Glory también van sin armadura (o con una cantidad mínima). Desde mi punto de vista son la mejor de las referencias de OG a dia de hoy

Trows

Cita de: Glandalf en 01 Jun 2013, 16:18
¿Son más altas? Yo había visto comparativas por ahí, y se supone (digo que se supone ya que no he hecho yo mismo la comparativa) que la diferencia de altura es por que la base de las nuevas es más gorda, pero que las minis son iguales.

Yo tambien he visto algunas comparativas por ahi y son iguales.

Trows

Perdon por el doble post, ¿pero tiene ya fecha exacta de salida? que hay ganas de probarlo ya.

Espartano

En teoría sale en Agosto.

Roku

Ya van saliendo detalles sobre el funcionamiento del juego, esto fue publicado por el editor de Wargames Osprey en LAF:

Cita de: Smith en 21 Jun 2013, 09:50
Well, seeing as you asked so nicely...

I've put the turn sequence and an in-rulebook example of combat below. The turn is essential alternating activation within 5 phases. At the start of each turn, the 'lead' player (here defined as the one with 'Priority') is identified, and they activate the first figure in each of the subsequent phases. Melee-wise, each figure has a Combat Pool, which provides a number of counters (modified by wounds etc.) that model has to use in combat. As the example below shows, the player decides how to balance the combat, putting counters into either attack or defence. This is the crux of the combat system – choosing how to fight a certain opponent. All-out attack is great, but leaves you open to retaliatory strikes, all-out defence is safe, but no guarantee of survival, and takes away your opportunity to get in some licks. At the risk of sounding like I'm being sarcastic, the difference between ashigaru and samurai is handled by the samurai having better skills, and more options in terms of weapons and abilities, and more options in combat (larger Combat Pool). Fortunately, the example offers demonstrations of samurai vs. ashigaru, outnumbered combat, and skill usage.

TURN SEQUENCE
A game of Ronin consists of a number of turns, each representing a few seconds of actual time. Each turn is further divided into five phases, shown below in the order in which they are undertaken. Generally, play will alternate between players in each phase (beginning with the player with Priority), but in some phases actions are simultaneous.

1. Priority Phase
2. Move Phase
3. Combat Phase
4. Action Phase
5. End Phase

PRIORITY PHASE – The player who will have Priority for the rest of this turn is determined in this phase. The Morale level of each Buntai is also checked if casualties were suffered in the previous turn or if certain other conditions have been met.
MOVE PHASE – During this phase players have the opportunity to move models or use missile weapons.
COMBAT PHASE – In this phase all hand-to-hand combat is resolved.
ACTION PHASE – During this phase models will have the opportunity to use missile weapons again as well as undertake certain special actions.
END PHASE – In the final part of the turn, some tidying up occurs and Victory Conditions are checked.

COMBAT EXAMPLE
In this example, a Samurai armed with a naginata (controlled by Player A) is fighting 2 Ashigaru, one armed with a yari and one with a katana (controlled by Player B).

The first step is to determine the Combat Pools for each side. The Samurai has a Combat Pool Characteristic of 3 and, deciding to hedge his bets, Player A secretly chooses two black counters (for Attack) and one white counter (for Defence). Player B has a Combat Pool of 4 (as both Ashigaru have a Combat Pool Characteristic of 2), and he chooses 2 counters for Attack and 2 for Defence.

The next step is to determine Initiative. Player A rolls one d6 whilst Player B rolls two d6, being careful to indicate which die relates to which of his two models. The Samurai scores a 3 which, combined with his Initiative Characteristic of 3 and a +1 bonus for his naginata, gives a score of 7. The Ashigaru with the yari rolled a 4, which also gives him a total of 7, while the Ashigaru with the katana rolls a 3, giving him a total of 5. The Samurai and the Ashigaru with the yari do a straight roll off with no modifiers, with the Samurai rolling a 5 and the Ashigaru a 2. So the Samurai will have the first attack opportunity, the Ashigaru with the yari the second, and the Ashigaru with the katana will go last.

The Samurai elects to attack the Ashigaru with the yari. He removes a black counter from his Combat Pool. The Ashigaru decides to Enhance his Defence Roll, so he removes a white counter from his Combat Pool. The Samurai player elects to not Enhance his Attack Roll, and so the dice are now rolled.
The Samurai rolls a 4 and a 5. As he has chosen the Naginatatjutsu Attribute, he could choose to re-roll one of these dice, but he is quite happy with his score of 9. Added to his Fight Characteristic of 3 and a +1 modifier for his Naginata, this gives him an Attack Roll of 13. The Ashigaru player rolls a 4 and a 1, giving him a score of 5. He adds +2 to this for his medium armour and another 2 for his Fight Characteristic, giving him a Defence Roll of 9.

The Samurai has caused a wound as the Attack Roll is greater than the Defence Roll. Referring to the Wound Table shows that a difference of 4 causes a Grievous wound. The Ashigaru with the yari will suffer -2 to Initiative and -1 to his Fight for the rest of the game. His Combat Pool is also reduced by 1, and since this takes effect immediately, Player B must discard one counter from his Combat Pool. He chooses to discard a white counter, leaving two black (attack) counters in his Combat Pool.

This completes the Samurai's attack. The model with the next highest initiative is the Ashigaru with the yari. However, he has already expended a Defence Counter in his futile attempt to parry the Samurai's attack, and because of the Grievous wound that he suffered, his Combat Pool has decreased by 1. So this model cannot make any further attacks. Therefore, it falls to the last Ashigaru, armed with a katana, to make an attack. He chooses to do so, and removes one black counter. The Samurai player, sensing the desperation of his opponent, elects to Enhance his Defence Roll, and so removes his only white counter. The Ashigaru player now elects to Enhance his Attack Roll, and so removes his last black counter.

The dice are now rolled. The Ashigaru rolls three dice because it is a Enhanceed Attack. He gets a 3, 4 and 6, and discards the 3. Added to his Fight Characteristic of 2, this gives him an attack roll of 12.

The Samurai player rolls 2 dice, getting a 2 and a 3. This time, he elects to use his Naginatatjutsu Attribute and re-rolls the 2, getting a 3. Hardly much better, but when adding this total of 6 to his Fight Characteristic of 3 as well as +3 for his heavy armour, it gives him a score of 12. As the scores are the same, no wound is caused.

The opportunity to make another attack now returns to the Samurai. As he has a single black counter remaining, he declares an attack on the grievously wounded Ashigaru. Player B has no counters left in his Combat Pool, so it is down to the dice rolls. The Samurai rolls a 2 and a 4. He elects to use his Naginatatjutsu Attribute to re-roll the 2, but this time gets a 1, which he must keep. Added to his Fight of 3 and adding +1 for the naginata, this gives him an Attack Roll of 9. The hapless Ashigaru rolls a 4 which, added to his Fight of 2 and his medium armour gives him an 8. However, his Grievous wound means that his Fight Characteristic is at -1, reducing his Defence Roll to just 7. A Light wound has been caused which, combined with the Grievous wound, means that the Ashigaru with the yari has suffered a Critical wound. The model is removed and a Slain marker is put in its place.

Things are looking grim for the remaining Ashigaru, while the Samurai is anticipating the opportunity of collecting two heads for his daimyo...